[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)] 敌方索敌教学f [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [PopupDialog(dialogHead="$avatar_gravel")] 没关系,我在这里。 [PopupDialog(dialogHead="$avatar_gravel")] 让我来—— [InputBlocker(blockInput=false)] [Tutorial(focusX=580, focusY=296, focusWidth=108, focusHeight=111, waitForSignal="put_down", \ animStyle="Drag", startCardIndex=0, endTileX=7, endTileY=4, dialogY=250, startAnchor="BottomRight", endAnchor="Center", dialogHead="$avatar_gravel",\ focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5)] 只要我<@tu.kw>挡住这个敌人,他就会优先攻击我。 [Battle.Pause] [InputBlocker(blockInput=true, tileX=7, tileY=4, validWidth=150, validHeight=170)] [Tutorial(waitForSignal="select_direction", animStyle="Drag", \ startTileX=7, startTileY=4, endTileX=9, endTileY=4)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]